A tight pre-SvS checklist so you walk into the event with buffs active, marches sorted, and nothing left in the queue.
How to think about main and assistant general pairings for Server vs Server – what buffs actually stack, and how to compare candidates.
Mayors turn a subordinate city into a debuff engine against attackers. Which debuffs matter, how they stack, and how to plan a set.
What it actually costs to push a Keep from the low 30s to 35 – the resource bill, the time bill, and the prerequisites people forget.
Covenant stones are scarce. A framework for deciding which covenant to advance first and which tiers are worth the grind.
Why a single upgrade can require a dozen other buildings, how the tree resolves recursively, and how to see the whole thing at a glance.
Gear stats, set bonuses and atlas amplifiers all pile onto the same march. Here is how they combine and how to total them correctly.
Flat bonuses and percentage bonuses are not the same currency. Here is how they combine, and why a big flat number can be worth very little.
Not every subordinate city earns its keep at the same time. A simple priority order for what to place and level first.